Mar 17, 2011, 08:42 PM // 20:42
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#1
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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IAS skills
So I am running Barrage Ranger.
And my question is this, Which one would be the better IAS?
Dwarven Stability + Lightning Reflexes vs. Frenzy.
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Mar 17, 2011, 09:33 PM // 21:33
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: California, USA
Profession: Mo/
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Drunken Master + booze
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Mar 17, 2011, 09:36 PM // 21:36
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#3
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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IAS doesnt help barragers, at least not to my knowledge
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Mar 17, 2011, 09:54 PM // 21:54
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: California, USA
Profession: Mo/
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It does. Your bow attacks will be faster. It will not help with the SKILL barrage, but the in between shots will be faster.
http://wiki.guildwars.com/wiki/Attack_speed
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Mar 17, 2011, 11:30 PM // 23:30
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#5
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Quote:
Originally Posted by Asia Skyly
Drunken Master + booze
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Not sure if this is satire or not, but it does sound impressive.
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Mar 17, 2011, 11:32 PM // 23:32
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#6
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Depends what bow you use. IAS helps the slow bows but can even be detrimental to the fast bows.
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Mar 17, 2011, 11:36 PM // 23:36
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#7
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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ok, lemme be a lil more specific
most barrage builds are based off of spamming barrage 75 - 90% of the time. the use of other bow skills ie.. interrupts usually in my opinion does not warrant the use of an IAS
Now if you are only going to use barrage once or twice, then personally i would not waste the elite slot for it, just use incendiary arrows (target + 2 near) instead thus usage of an IAS would not be a waste
ignite arrows + incendiary arrows + splinter from a hero is better than barrage and you can have an IAS
Last edited by Rites; Mar 17, 2011 at 11:40 PM // 23:40..
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Mar 17, 2011, 11:41 PM // 23:41
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#8
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Frost Gate Guardian
Join Date: May 2005
Location: California, USA
Profession: Mo/
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Quote:
Originally Posted by Miteshu
Not sure if this is satire or not, but it does sound impressive.
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It is not satire. I actually use it as a "compressed" bar skill. Increase in movement + increase in attack speed. You have to:
1. Get it in EotN
2. Be drunk for the effect to actually validate using the skill.
http://wiki.guildwars.com/wiki/Drunken_master
In relation to barrage, I think Rites makes a solid argument.
Last edited by Asia Skyly; Mar 17, 2011 at 11:43 PM // 23:43..
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Mar 18, 2011, 12:32 AM // 00:32
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#9
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Barrage isn't that good unless you're with a friend or pug team with someone using Great Dwarf Weapon on you. You'll be the best defence in your team by far.
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Mar 18, 2011, 12:47 AM // 00:47
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#10
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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Quote:
Originally Posted by HigherMinion
Barrage isn't that good unless you're with a friend or pug team with someone using Great Dwarf Weapon on you. You'll be the best defence in your team by far.
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not completely true.... though i do admit barrage bars are quite limited
theres always elemental barrage + IAtS + splinter (from hero)
theres even a cripple barrager (barrage + harrier's grasp)
and i'm sure there are other combos out there, but what it boils down to is that you need support from your heros for barrage to be worthwhile
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Mar 18, 2011, 03:32 AM // 03:32
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#11
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Grotto Attendant
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1. Rangers have no good IAS options. LR+DS costs 2 slots, including a PvE slot, and still lacks 100% uptime. NRA costs 2 slots, including a PvE slot, and a ton of energy, and is only 25% IAS. DM costs booze and turning off post-processing effects. Frenzy costs way more energy than you can afford. Everything else is even worse. Take your pick.
2. IAS benefits Barrage builds, but not very much. First, if you are firing off Barrage as often as possible, you'll never have time to complete an auto-attack in between Barrages, even at 33%IAS. Second, because IAS does not decrease Barrage's recharge, you only get the fractional benefit from the IAS applied to the part of the activation that comes before the arrow is released. (The recharge starts when the arrow is released.) The net result is that enough IAS to reduce your attack time to 2.0sec is generally enough for Barrage; below that, the returns are quite diminished. (Which is actually an argument in favor on no-booze DM for certain bow types.)
3. Yes, Barrage is not particularly great, however it's still the best general-purpose build available to rangers because everything else is even worse. Sad but true: rangers are a badly underpowered class in need of a serious overhaul.
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Mar 18, 2011, 03:54 AM // 03:54
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#12
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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NRA+DM = 33%IAS, +15% Movement, +3 health regen and 100% maintainable. Downside is that it takes 2 PvE slots and a pet so 3 slots.
Last edited by Wenspire; Mar 18, 2011 at 03:57 AM // 03:57..
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Mar 18, 2011, 04:50 AM // 04:50
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#13
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Desert Nomad
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IAS only really helps hornbow barragers, which are bad in the first place. 10% armor penetration might SEEM good since enemies have high armor in HM, but its actually weaker as enemies go up in armor because your base bow damage is going down. It turns out to be like 1 extra damage per shot or thereabouts IIRC, not worth an entire skill slot (especially a PvE one) to make up for the slower fire rate.
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Mar 18, 2011, 11:58 AM // 11:58
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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http://wiki.guildwars.com/wiki/Hornbow
Hornbows do more DPS than Recurve and Longbows from 70 armour.
Flatbows and Shortbows do more all the way up to 180 armour.
As you add damage boosts though, hornbows fall. Unless you run Quick Shot.
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Mar 18, 2011, 03:44 PM // 15:44
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#15
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Desert Nomad
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The problem is that +damage boosts are everywhere, and they are the only thing worthwhile in PvE since they are armor ignoring. Just vamp on the bow makes hornbows inferior. Nevermind that against half of all PvE enemies the +damage from Barrage itself is doing more than the base bow damage.
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Mar 19, 2011, 01:53 AM // 01:53
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#16
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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i haven't used a hornbow in a while, i found recurve bows more to my liking. and yes i know that i could probably use another bow with better efficiency, but the recurve works just fine for my taste
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Mar 19, 2011, 12:22 PM // 12:22
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#17
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Bring more than one bow!!
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Mar 19, 2011, 12:57 PM // 12:57
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#18
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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I think we're getting off topic.
As for Drunken Master, it is inferior to LR.
-I don't really need IMS due to staying still and pressing 1-1-1-1
-DM doesn't have 75% blocking chance.
-DM requires you to distort your screen, which will be very annoying.
-I don't need IMS stances for running around because I already have dual Fall Back heroes.
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Mar 19, 2011, 01:19 PM // 13:19
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#19
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Miteshu
I think we're getting off topic.
As for Drunken Master, it is inferior to LR.
-I don't really need IMS due to staying still and pressing 1-1-1-1
-DM doesn't have 75% blocking chance.
-DM requires you to distort your screen, which will be very annoying.
-I don't need IMS stances for running around because I already have dual Fall Back heroes.
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1.agree
2.as you assume you have Dual Fall Back, can I assume your whole party are bonded with Protective Bond and therefore don't need 75% block?
3.You can turn off Post-Processing effects, meaning it doesn't require you to distort your screen.
4.You don't need to rely on your party to give you your IMS if you have DM.
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Mar 19, 2011, 01:33 PM // 13:33
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#20
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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2. Yes, but the necro needs the energy to use discord and his minions.
4. True, but I still feel DM is inferior because I already have the needs from DM + 75% block. Although LR + DS waste two slots, I already have trouble filling up my Ranger because some skills are too energy intensive, or they work only for the one hit. (EBSoH, IatS.)
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